CodeDSL - Latest Release
.cd DSL.obf)import asyncimport bukkitimport Connectiondelay, wait, and every keywords.cd and legacy .code file extensions/cdsl and /code-dsl supported alongside /codedslPlace the .jar in your plugins/ folder. The server will automatically create:
plugins/Coder/CodeDSL/
├── scripts/ (Your .cd scripts)
├── examples/ (Example scripts)
├── variables/
│ ├── variables.storage (Plain text variables)
│ └── variables.obf (Obfuscated variables)
└── config.yml
Create plugins/Coder/CodeDSL/scripts/hello.cd:
broadcast "Hello, World!"
send "Welcome!" to player_name
console.log "Script executed!"
Then run it in-game:
/codedsl run hello.cd
| Command | Purpose |
|---|---|
/codedsl run <filename> | Execute a CodeDSL script |
/codedsl reload <filename> | Reload a script |
/codedsl load <filename> | Load script to memory |
/codedsl unload <filename> | Unload script from memory |
/codedsl list | List all available scripts |
/cdsl | Alias for /codedsl |
/code-dsl | Alias for /codedsl |
/coder run, /coder reload, etc. through the Coder plugin integration.
2.3.1
firesmasher-c6
Stable
Coder API 2.3-stable ~ newer
MIT